Thursday, May 29, 2014

Developers Blog Day 50

So it would appear i let time slip away from me and missed the update for this week. so allow me to remedy that today!

The Biggest thing we've been working on the fix in up the GUI's and connect all GUI's to their proper actions. for example we have an unlockable screen which has all the snowmen you can unlock through the course of the game (these are bought via collectable in game currency). i've finished making it so if the snowmen are locked it displays a silhouette of the locked character along with the price to unlock said character. if the character is unlocked it shows an unlocked icon and if the character is selected it displays a third different icon.

Above Locked, Middle Unlocked, Bottom Selected.

from there i've moved to making the correct snowman(or women) spawn in the main level. we also adjusted the obstacle spawn script so that it eases you in more than it did before.  the script basically works like this. first it picks a random number between two variables minRange and Max Range. then  once the timer exceeds that range it spawns a random obstacle Prefabs (of which we have about 14 different ones built as of right now. there will be more) these Prefabs range from a simple one tree blocking one of four lanes all the way to 3 obstacles blocking 3 lanes. originally it didn't care how far into the game you were it would simply chose one of the fourteen and spawn it. we felt this created too much difficulty right out of the gate. so we added a bit of control to lock out certain prefabs until the player has reached a certain time. also we added a bit of code that slowly lowers the MaxRange variable so the game continues to get harder and harder. YAY CHALLENGE! The biggest thing right now we need to work on is getting the animations on our snowmen to play properly. the default one works great but we have an animation for moving left and right that don't work so well. they start to play then stop in the middle.  i'm quite certain this will be a very easy fix tho and should take no time at all!  once we get that done we will be (mostly) done with the main gameplay! then we just have to move on to the little extra things we want added in like loading screens!

Before i go i'll leave you with the interesting issues we've had this week.


FIRST. we have a snowflake magnet power which does exactly as you'd expect. except its a bit of an over achiever. Basically we hadn't gotten around to programming the snowflake destroy script. so when the snow magnet power kicks on it calls in EVERY SINGLE snowflake spawned over the course of you current round giving you this weird little snow shield...

SECOND!  it's VERY important to delete by type > history when importing models into unity... if not you will accidentally spawn a snow demon into your game and have nightmares for the rest of the week... 

As always please leave us a comment below and let us know what you guys think or if you have any questions! also if you haven't yet please stop by and give our Facebook page a Like! Thanks


Monday, May 19, 2014

Developer Diary Day 40

So last week was crazy busy over here at WSS. good things are happening(more game progress related than financially....we are still broke, but thats part of the charm....i think?) we are making tons of progress on our new game and we've revealed tons of new info over that last week via Facebook. the biggest bit of news we announced was the official name. Run Frosty Run.  i think its got a nice ring to it. 


We also revealed 3 of the playable characters (pictured below), Ben Frosty, little Billy Snow, and Veronica Hail.

and finally we revealed a little bit of gameplay for you guys.

This week is all about optimizing and animations! (yes our snowmen will do more than just slide down the slopes in a t-pose) we are getting closer and closer every day to getting the main bit of gameplay down. then we just have to do all the other bits of the game. hopefully those won't take nearly as long as the main game...hopefully.

i'll try and upload a video showing the snowman's animations if i get time this week but i make no promises!!!

as always guys please leave us a comment below and let us know what you think of the game progress so far, and if you haven't yet please stop by our Facebook page and send us a like. 





Tuesday, May 13, 2014

Developer Diary day 34

hey guys,

UPDATE TIME!

over the last week we've been busy with a bit o' polishing, and a much larger bit o' programming and modeling. we also started what we call Reveal Week. basically everyday this week we will be dropping a piece of information we currently hadn't released yet. so far we've shown off two playable characters.

this is the character we revealed today. we've named him Billy Snow. now its early enough in production the model might change a bit and even his name might change. but odds are he'll stay pretty close to what he is now.


This one was the first one we decided to show off. His name is Ben Frosty and he's our default snowman.  he's the one that appeared in the coming soon banner on our Facebook. So i suppose he's more of a rereveal but still we're counting it.

The plans for this week (outside of the reveals) are to get the obstacles working better and sized better, get Ben frosty rigged. (rigging is the process of applying bones to a character model or mesh. this lets me animate the character with out having to move individual vertices. ), and work on modeling a few more meshes and terrain pieces.  i'll try and stop back by towards the end of the week and post all the reveals on here so you guys can check em out.

as always please take a moment to leave us a comment below, and if you haven't already stop by and like us Facebook page. looking forward to hearing from you guys!


Monday, May 5, 2014

Developer Diary Day 26

Hey Guys and Girls! Sorry for the long delay in updates. its been a busy couple of weeks. i flew down to Salt Lake City to visit with a buddy of mine, who also happens to be the other guy helping on the Project Frosty (not its official name by any means, just a temp place holder so we can stop calling it that snowman game.) Anyway, we've been doing a lot of work behind the scenes on the game. so not a whole lot of visual bits to show off but i did want to go ahead and show off a screen shot of how its coming along .


Still pretty early in its development BUT its coming along nicely.  There is however still a ton of work to do. we still need to create the animations for our wonderful little snowman, create some obstacles because, while i agree with you the scenery is beautiful i don't think the world is ready for a road trip game, and we need to add in a few more elements which we aren't ready to reveal just yet...sorry guys. we will have more info for you guys soon! 

As always please leave us a comment below to let us know what you think of the game so far, and if you haven't already, stop by our Facebook page and leave us a like. its how we judge our self worth as a company and as human beings....