Monday, April 21, 2014

Developer Diary Day 12

So today wasn't my most productive day... BUT i did decide to upload this little video snippet below that kind of shows the early stage prototyping we are currently in. (Please ignore the random white box that falls through the colored blocks. said block has recently been let go from this game project for sleeping on the job...)






obviously this will look quite a bit better come release time. 



Other than that the projects been moving along at an Ok Pace. having some issues applying a rigid body to the main character. this for some reason makes my ground Prefabs go crazy and my player ignores colliders and falls through the floor. (I Believe this is because my ground is moving outside of my colliders detection range) so I'm going to write a fairly simple script that will cast a ray ( A ray is basically a line cast in a single direction) down that will check if see if the player is touching the ground. and if it is player will be able to jump. if it is NOT the player will fall. Also i plan to work on the randomized obstacle  script this week. after all the game will be a lot more fun when the player has something to do besides look at the scenery fly by, BEA utiful as it may be. I'll try and stop by again later this week to provide a bit more detail on the games project and maybe give a few more tidbits about what you guys can expect come launch day...

As always thanks for stopping by and showing your continued support. please leave us a comment below with any thoughts or questions you all might have, and if you haven't yet be sure you stop by and like our Facebook page. this will keep you even more up to date with all things Winter Stories Studio, LLC!!! 






Thursday, April 17, 2014

Developer Diary Day 8

Hey everyone! its been a pretty busy week. we've been working away on the new game project(sadly still no closer to a name right now....maybe i should give it a code name?...i'll ponder) So far we've been a bit tight lipped about what the project is gonna be but today i figured might as well give out a few tidbits.

FIRST- Our game features snowmen... (if you figured that out from the Facebook banner would you at least PRETEND to be surprised... we don't ask for much here at Winter Stories Studio. Just your undivided attention, all your love and support, your third born child, oodles and oodles of your money AND for you to act surprised when we give you obvious information... )

SECOND- the game is going to be an infinite runner. (think Temple Run, jetpack joyride or my personal favorite Robot Unicorn Attack)

i've spent the last week working on coding a randomized level generation script. this has been 3 parts successful 97 parts OMG #fail #WhyDoIMakeBadLifeChoices #ShouldHaveBeenADoctor. BUT after lots of trail and error i've got it (mostly) working! randomly i have about a 6 in gap that appears between some ground pieces. but don't worry I'm looking into it. at this rate i should have this issue fixed in another 7 days...

all and all though I'm very happy with our progress. this week I'm planning on putting together a video of some of the process we've gone through so far. just so you can see the prototyping phase of game design.  but I'm need to get back to work! as always thanks for stopping by and please take a moment to leave us a comment and if you haven't yet give us a like on Facebook (its how we know our self worth...)


-Mike

Wednesday, April 9, 2014

Developer Diary Day 1

April 9th 2014




So today marked the first official day of Winter Stories Studios new project. This will be the first Winter Stories Studio project in which i'll have help. (so basically if it sucks blame the other guy...thats my plan...Sorry David...) i'm very excited to get to work with my good friend David and WSS new scape goat on this one and hopefully it'll turn out even better than our other projects so far. ( here at WSS we like to set the bar low....) We don't have a name only a fairly simple concept which over the next few weeks we will be attempting to hash out into an enjoyable game.


we started the process of making this game by doing a bit of sketches and establishing a generalized look to the game.Theres every chance that this look will change 20 times between now and the time the game actually launches but at least now we've got a bit of a starting point.

for the most part we are keeping all of the info about this game close to the chest. we will be giving out more info in the weeks to come. but the big part we did today was a bit of prototyping. basically testing out bits of scripting  in very simplified level set up with primitive shapes and no animations .(scripting is writing the code that makes the games run. with out scripts all games would merely be random objects just sitting around not even collecting dust...because someone would have had to write a script to control how the objects would collect dust...to sum up scripting it SUPER important) with out going into to much detail i was working on a piece of coding that was controlling a bit of randomization in the level. after all if it was the exact same every time where would be the fun?!  but for some reason my randomized object refused to behave correctly. but finally after a bit of fiddling,  6 new curse words, and a broken stress ball  i think we figured it out. of course as the old(ish but not really) saying goes 99 little bugs in the code, 99 bugs in the code take one down, patch it around 147 bugs in the code...


we will be back in a couple of days with another update and hopefully a bit more details about the game itself.

-Mike