Monday, April 21, 2014

Developer Diary Day 12

So today wasn't my most productive day... BUT i did decide to upload this little video snippet below that kind of shows the early stage prototyping we are currently in. (Please ignore the random white box that falls through the colored blocks. said block has recently been let go from this game project for sleeping on the job...)






obviously this will look quite a bit better come release time. 



Other than that the projects been moving along at an Ok Pace. having some issues applying a rigid body to the main character. this for some reason makes my ground Prefabs go crazy and my player ignores colliders and falls through the floor. (I Believe this is because my ground is moving outside of my colliders detection range) so I'm going to write a fairly simple script that will cast a ray ( A ray is basically a line cast in a single direction) down that will check if see if the player is touching the ground. and if it is player will be able to jump. if it is NOT the player will fall. Also i plan to work on the randomized obstacle  script this week. after all the game will be a lot more fun when the player has something to do besides look at the scenery fly by, BEA utiful as it may be. I'll try and stop by again later this week to provide a bit more detail on the games project and maybe give a few more tidbits about what you guys can expect come launch day...

As always thanks for stopping by and showing your continued support. please leave us a comment below with any thoughts or questions you all might have, and if you haven't yet be sure you stop by and like our Facebook page. this will keep you even more up to date with all things Winter Stories Studio, LLC!!! 






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